Conlanging
My Conlanging Story
I have made a number of conlangs over the years. I started conlanging back in the winter of 2016, when my first year college roommate was practicing conlanging to better understand the concepts brought up in their linguistics class. I was fascinated by the idea and I quickly threw myself into it. Being a bit of an overachiever, I stayed up the entire night, working on my first conlang for about 24 hours straight. It was awful. I learned about agglutinating languages and I quickly started to create one. The only problem was that all of my suffixes were bi or tri-syllabic, leading to incredibly long, overly-complicated words. I would go on to tinker with this conlang for a month or two before I realized how awful it was. I don't even have records of this conlang anymore, unfortunately.
Where I really got into my next wave of conlangs was with my Pathfinder and (subsequently) D&D games. For about two years, my games were set on a world I built called Graedjo, the Great Stone Dragon (wherein the world was built on the outer-crust of the sleeping dragon who was curled around a warm sphere, at least, according to the dwarves). For this, I created Graedjoan Dwarvish and Graedjoan Orcish. As with all of my conlangs, they were of varying degrees of completeness. They were also my first pass at making naturalistic conlangs (natlangs). Since then, all of the conlangs that I have made have been natlangs. Perhaps the project that I am most proud of during this generation of conlangs was Graedjoan Giantish. This was created as a thought experiment of: what if I had a language with fully tripartite syntactic alignment and a case-marking system that rivals Finnish? I also created a blog for this language and wrote a fable in the language, then translating it back into English.
My group ended up shifting to a new world, Zavaria, around 2019, when I started graduate school. The original setting of this was in the homeland of the dragons -- and so, I created perhaps my most ambitious project: the Zavaran Dragonborn language family. With a language for every color, I created a Proto-language and then created sound changes and other rules to arrive at the modern languages. Most documentation that I have of this language comes in the rules for these changes, as it was primarily a naming language. Outside of this, I have made a number of different phonologies for the different cultures in the world of Zavaria -- though many of these exist either only on the maps that I create or within my head (though I do have Gnomish written down). There is a notable exception with the language of the Parenkori, a gecko-like species that I created for my world and the D&D 5e supplement that I wrote. For this language, I created a custom alphabet and a national anthem. It's phonology is inspired by Slavic languages.
Most recently I have been working on a language called Omaruen. It is the language of the Great City of Omaru, the setting of my most recent D&D campaign. It is inspired syntactically by my work with Cariban and Coosan languages. It is inspired phonologically by Haitian Creole. It has a basic phonology and grammar sheet, a national anthem, and I am working on a dictionary
Conlanging Commissions
I do accept conlanging commissions. My rates are negotiable but they are subject to the pricing guidelines laid out by the Language Creation Society. If you are interested in ordering a conlang commission, please feel free to reach out to me at info@jordandouglastavani.com.